I had a lot of fun with this and should start off by saying that I was unable to finsih the last two princples of animation. For solid drawing I would have done something involving and whitebaord and made a random character to create the illusion of 3 dimensional space. For appeal I would have started off with the regular bionicle and slowly built it up in increase its appeal from a monotone figure to a massive, multi armed alien or something like that. The hardest animation to create was for slow in and slow out. The final result for that one was not my greatest and could have simulated running and speeding up a bit better. If I did it again would have used a long wind up time and less frams to simulate the bionicle speeding up better. The easiest for me was the timing principle. I was fun, not becasue it was easy but the movement was the closest I got to a more fluid real life depiction of an aquatic creature. The less amount of frames when it sped up made it easier to twist and contort the body without worry of its movement goign the wrong way. Overall, stop motion is tedious and at times frustrating, but so worth it when the end result works out. The end aniamtion really gives you a sense of satisfaction, accomplishment and that you didnt just waste an hour animating a for nothing. For this reason I love animation.